Defining Your Community Quest
Books, video games, movies, and TV shows share a common theme: a person or group of people having an adventure. There’s a hero, an antagonist, and a quest. The quests come in all shapes and forms, from looking for love to fighting an enemy to saving the world.
A good story draws us in. It has us rooting for the characters. It has us wishing we were living their story (or being thankful that we are not).
Going on a pilgrimage is no different. Your team is going on a quest. The question is just how that quest is defined.
Are you just going on a vacation?
Are you just sitting back and hoping a good story finds you?
Your team can choose the quest as the characters of your own story. Outside sources may toss in some plot points, but just like the Pevensie kids in Narnia, Aragon in the Lord of the Rings, Zelda in the video game series, and Ralphie on his quest for a Red Ryder BB gun to fight the robbers away from his family home in A Christmas Story… the pursuit for your team’s story is your team’s to choose.
In Session 3 of The Way of Wonder, groups are challenged to work together to define their team’s quest.
“What if this quest was about having a wonder-filled experience? As a community, you decide to yield to whatever amazing things Jesus wants you to see and experience. Can you make a pact that exploration is a driving feature of your team? How about asking God to encounter you throughout the journey?”
To learn how to ensure your team is committed to more than being passive observers, be sure to pick up a free copy of The Way of Wonder curriculum to prepare for your next pilgrimage or mission trip.